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Bioside

This is a game for VR created over the span of 7.5 weeks. The player navigates through a zero-G environment while killing the enemies that have taken control of the spaceship. Our efforts resulted in winning "IGAD Best Game Art Year 2".

Involved artists:
Quido Cornet (Environment)
Christian Becker (Character/Props)
Fabienne Zuijdgeest (Character)
Niels van Tilburg (General)
Tervel Gueorguiev (Environment)
Ids Boonstra (Animation/Technical)

Bioside Trailer

The player starts in this cryopod and has to push the doors open to get out. (Made by Quido Cornet)

The player starts in this cryopod and has to push the doors open to get out. (Made by Quido Cornet)

This is the first area where the player learns the controls and weapons. (Made by Quido Cornet)

This is the first area where the player learns the controls and weapons. (Made by Quido Cornet)

Second area in which the player has to kill patrolling drones. (Made by Tervel Gueorguiev)

Second area in which the player has to kill patrolling drones. (Made by Tervel Gueorguiev)

Third and last area where the player is confronted with a panther-like enemy. (Made by Tervel Gueorguiev and I)

Third and last area where the player is confronted with a panther-like enemy. (Made by Tervel Gueorguiev and I)