This is a preview of my graduation project that I've been working on over the past year. I designed a new rigging workflow to simplify facial animation down to just a few controllers. Due to its simplicity, and Houdini's support for gamepads (Xbox controller in this case), an animator can operate this rig with an Xbox controller.
Below are a few notable features that make the rig even more special:
- The final animation is compatible with game engines. I have optimized my current rig for Unreal Engine 4. The rig UI even offers a special export window to make exporting as easy as 1 click.
- It is fully bone-based. No blendshapes are used in the final animations in the game engine. All you get/need is the skeleton and the skeletal mesh.
The rig is getting close to being fully functional. I will post more updates as soon as the rig is complete.