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Joystick Facial Rig Preview

This is a preview of my graduation project that I've been working on over the past year. I designed a new rigging workflow to simplify facial animation down to just a few controllers. Due to its simplicity, and Houdini's support for gamepads (Xbox controller in this case), an animator can operate this rig with an Xbox controller.

Below are a few notable features that make the rig even more special:
- The final animation is compatible with game engines. I have optimized my current rig for Unreal Engine 4. The rig UI even offers a special export window to make exporting as easy as 1 click.
- It is fully bone-based. No blendshapes are used in the final animations in the game engine. All you get/need is the skeleton and the skeletal mesh.

The rig is getting close to being fully functional. I will post more updates as soon as the rig is complete.

This is the controller for the emotions of the face.

This is the controller for the emotions of the face.